

Plus a CreaseSet modifier for better control smoothing areas.Īppeared in 2015 Max, now promise an improved version. The new OpenSubdiv modifier uses the resources of the video card to build the model grid. This innovation appeared even earlier - as part of Extension 1. Helps to optimize the character's grid when setting up an animation. This eliminates the need to change the original animation scenes.Īnother innovation that subscribers of 3ds Max 2015 have already tried in the second expansion pack.


Allows you to mount a video clip from several cameras using state of the scene, just as it does in non-linear editing programs. So what's new in 3ds Max 2016? Camera sequencerĪ chip that was available by subscription for users of 3ds Max 2015 as part of the Extension 2 package. It can be seen that some tools have already been run-in on users of 3ds Max 2015 and found to be suitable for the next version. The program is again the same, but during the installation it is proposed to select the settings - “Classic” for modeling and animation, or “Design” for visualizing architectural scenes.Ī brief overview of the main innovations can be viewed in the next video. After 6 years of separation into two versions - just 3ds Max and 3ds Max Design - it was decided to go back to basics. It is called quite traditional way - 3ds Max 2016. As usual, in April Autodesk pleases us with the new spring 3D max.
